The CCG and Boardgame Social

making gamers more powerful

We can do this, but at what cost?

Barny Baker4 Comments

As an individual and a retailer it's very easy to be cynical but I consider myself a positive person and try to remain so regardless of the current dilemma. 

Board game prices have gone up, to the consumer and the retailer. The exchange rate is in a bit of a pickle. I wonder though, have production costs gone up in equal measure? Is game quality as good or better? Is this just a lot of questions? Yes and No. 

A lot of 'stuff' has stuck in my head lately, from the poker chips in Splendor being a lower standard in later print runs with the cost staying the same, expanded lines being frequently released/churned out* in lots of games (*delete as appropriate - I think this is wider than the Asmodee, FF, Esdevium chain and Wizkids' film Tie-ins), observations about competitor prices, Kickstarters pledge levels, shipping costs from various carriers and so on.

Games are becoming more expensive, the hobby appears to have an ever increasing variety of games that are vying for your disposable income (and credit - careful now). I would think It's impossible to measure any increase in 'fun had' or 'satisfaction of purchase', so (for me) it stands to reason that individuals are at the very least going to be more selective about how they spend their pounds/euros/dollars, therefore.... and here comes the burning question/s......


In your opinion is the quality of games available improving? Are there more of those 8+ out of 10 games or gaming experiences or is your favorites list still littered with pre-2014 releases? 


Then, how do you measure what that quality is? Components, replay potential, social moments created, theme/license, mechanism? It'll likely be a mixture of all sorts of things but what's really important?

Please leave a comment below. Enquiring minds need to know.

The obvious question was 'are they worth the money?' but we all know the answer is yes so what's the point in that...


D D D Don't believe the hype. Unless it's personally aligned.

Barny Baker1 Comment

Isn't social media a wonderful thing? OK, maybe not wonderful but powerful. I like to think the boardgame community is mostly a supportive one where inquisitive minds can engage in playful banter while talking about one of our hobbies of choice. Social media has certainly helped propel the industry into the golden era we're currently enjoying.

There's naturally been a huge amount of buzz around Essen; it's a full time job keeping up with the latest releases. I think it's fair to say the marketplace has become crowded and I don't envy large publishers or independents trying to get momentum behind their projects. But how do you decide what your hard earned cash is going to be spent on?

Personally I like interactive games, I like games with theme, I don't like downtime, I do like games with a 'take that' element (not the band) and I 'quite' like miniatures. The hype surrounding some games takes on a life of it's own, I don't think many people expect 'the game to end all games' to appear. So 'what's your point Baker?' would be a fair question here.

I believe social media tends to bring out the radical in people, I also think that when any game is due to be released, it's natural to compare and contrast to what else is around. Whenever anyone manages to get their product in front of a large number of people it's an achievement, to get sales (or what is effectively pre-orders through Kickstarter) is a huge achievement, especially when the majority are basing their purchasing decisions not on gameplay experience but recommendations, reviews or track records.

So my point is this, I think its harder to be considered in opinion than it is to engage in extremes. If you're offering social media commentary there's no need to go overboard just because you can, unless that game is for a fact, the best thing EVER, like the upcoming Take That (and) party* game where players  infight, entertain groupies AND it comes with a 28mm Gary Barlow!!!! ZOMG INSTABUY LOL etc.

*insert disclaimer here, this is obviously made up


The CCG and Boardgame Social's second ever blog

Barny Baker1 Comment

Who'd have thought it takes so much time to build up an online games shop?

It's been a really interesting first 3 months of trading. There have been so many fantastic games released or reprinted it's sometimes difficult to know where to look next let alone decide what to stock (or try to in some cases - I'm looking at you Hyperborea).

Our first event will be held in early April, an X-Wing tournament that will tie in (pun intended) with the release of the Imperial Heavy Raider for prize support. X-Wing is one of the products we'll be supporting most, along with Imperial Assault, Dice Masters and the continued backing of Kickstarters (Viceroy will land soon!!!)

Our trade stand is booked for the UK Games Expo in May 2015, I'm really looking forward to this and getting some gaming done in the evenings. Catching up with friends and chatting with anyone who'll listen is excuse alone to go.

Our Facebook page is getting momentum and there's some posts and shares from different gaming groups which is fantastic to see, we really want to get the Social vibe out there more and welcome content. When I say welcome, I really mean PLEASE ADD CONTENT! It's great hearing what people think on games as well as what you're playing.

The website still needs work (the picture resolution on products in particular), stock needs to widen and events need to be organised but it's not a bad start and we really do appreciate your support and conversation. 

See you at a Social soon!




The CCG and Boardgame Social's first ever blog.

Barny BakerComment

It's a Saturday night, I should be out playing a game or something I'm sure, however such is my dedication to getting The CCG and Boardgame Social up and running I'm home writing this.

I've been fortunate enough to play tournaments in many different countries, have always enjoyed the company of a diverse group of people and getting together for a game was a good excuse for a beer and a chat as well. I've thought about setting up a shop for a while and found myself in a position to do it.

I've been able to draw on the ideas and experience of my closest gaming friends to make my thoughts a reality and on November 1st, the plan will finally come together. The CCG and Boardgame Social will start trading and help people get more access to more games.

The website is all but done, stock is coming, events are in development, the Social Media has started and all with a week to spare. Like a game of Pandemic after a few turns where you've targeted a couple of diseases and players have got their plans together, what could possible go wrong?